Xgen Hair Test 02
Testing grooms with long hair and braid.
Testing grooms with long hair and braid.
I started this piece to study Xgen and get better at procedural shading. I will be creating different lighting scenarios to test various moods
This is the piece which was done for my as a school (Gnomon School of VFX ) assignment for Character Modeling and Texturing Class. Thanks to Cristina Laviña very talented concept artist to let me use her character design. I won Best of Term at Gnomon School of Visual Effects in Character Shading category. I got an opportunity to do a workshop on modeling/texturing/lighting/comp for 3D World Magazine #200
Software Used
Maya, V-ray, Zbrush, Mari, Photoshop, Nuke
Heart was a great Gnomon project to work on. I collaborated with David Chow who is an FX artist. Modeling, Texturing, Lookdev and Lighting on this project was done by me. Concept by Sung Choi
Software Used
Maya , V-ray , Zbrush , Mari , Photoshop , Nuke , Houdini
Kiosko was collaboration project done as a school assignment for Introduction to V-Ray and Hard Surface Modeling class with Alex Martin . We won Best of Term at Gnomon School of Visual Effects for this project for Hard Surface Modeling and Exterior Environment Categories. This piece was also the main feature of Student's Gallery show at Gnomon
Initial Stage for blocking out look and feel through lighting for the scene
3D Artist Issue 80
Software Used
Maya, V-ray, Zbrush, Mari, Photoshop, Nuke
As a fantasy genre lover, I designed a fox spirit for my creature design class at Gnomon. To challenge myself I took stylized approach towards this creature.
Software Used
Zbrush & Photoshop
Gnomon Project done for Digital Sets class, where we had to shoot panorama and HDR to integrate CG elements in it. I worked on Modeling / Texturing / Lookdev / Lighting for this shot. David Chow worked on FX / Rendering / Comp. We both finalized the overall look of the comp in nuke. We won Best of Term at Gnomon School of Visual Effects in Compositing category for this piece.
Panorama Shot at Redrock Canyon
Software Used
Maya, V-ray, PT Gui, Mari, Photoshop, Nuke, Houdini