Apex Legends S10
LIGHTING / LOOKDEV / TEXTURE
I was responsible for Lighting a few shots on this spot. I textured and lookdev Seer the main character on this spot. I worked on texturing and lookdev for the Train Yard set.
Apex Legends S09
LIGHTING / LOOKDEV / TEXTURE / MODEL
I was responsible for Lighting all the Octane shots where he is running and a few more. I textured and lookdev Octane, Horizon and Rampart. I was also responsible for modeling, texturing, lookdev and scene assembly of the Bunker interior and exterior set.
Lost & Crowned
LIGHTING - LOOKDEV - MODELING ARTIST
This is the longest project I have worked on. I was responsible for multiple tasks on this project. I have Lit approx 35 shots and worked on multiple sets/characters.
Here are a few of the shots that I lit. I did initial comps for these shots to fulfill the needs of the Director
GRAND HALL
I was responsible for Shading the entire Grand Hall. I had set up the lighting for this set which was then tweaked by the Lighter for the shots.
TREASURE ROOM & DOOR
I was responsible for Modeling the entire Treasure Room and the door except for the King’s Statue. I was in charge of Shading the entire set. I had to make a clean and destroyed version of it.
HALLWAY & ELEVATOR
I was responsible for Modeling, Shading, and Initial Lighting the entire set.
ALLEYWAYS
I was responsible for shading the alleyways set.
CASTLE
I was responsible for updating the Lookdev of the Castle and the Outter walls.
FIRE SPIRITS
I was in charge of Modeling/Sculpting and Shading the 2 versions of fire spirits (Baby and Adult)
Clan Wars 2
LIGHTING ARTIST / LOOKDEV ARTIST
I was responsible for Lighting multiple shots on this job. I was in charge of Modeling and Shading the party balloon. I Shaded the ships as well.
Boom Beach
LIGHTING - LOOKDEV ARTIST
I was responsible for lighting the entire spot. I was given the task to lookdev the entire set excluding the desk and the refrigerator. I did some touch-ups on the character lookdev which was transferred from the previous spots
Aldi 2020
LIGHTING - LOOKDEV - MODELING ARTIST
On this live action project I lit the environment from the set. Here are the shots I got to light
I did the lookdev on all the characters and the mini telescope prop. I modeled and sculpted grandpa's carrot character.
Ready Player One
I was a CG Generalist on this movie at Digital Domain. The final product is effort of many artist working on it. I was a major part for doing multiple task on main characters and some props which were then handed over to other studios to take it further. These designs and render are very close to the work I did.
I was in charge of working on the initial 3D designs of her biker jacket and helmet. I was given 3D scan of the actress from ILM around which I had to model, texture, and shade the jacket
I was responsible for initial Modeling, Texturing and Shading the butler character. I was given the designs from upon which I had to work on the character.
I was in charge for initial design, modeling, texturing and shading this look for the female character
I was responsible for this look of the main character which includes initial designing, modeling, texturing and shading from the concept art I was provided.
There were the last to looks that I worked on for Art3mis
Honda
LIGHTING ARTIST
I was responsible for lighting the shots with HDRIs to match the plates
Aldi
LIGHTING - LOOKDEV ARTIST
I was responsible for lighting shots with HDRIs to match the plates and setting up light rigs for interior sets. I was also in charge of Shading the truck and set extensions.